;Object=(Class=Class,MetaClass=Engine.Mutator,Name=UTClassic.MutUTClassic,Description="Classic UT style weapons and configurable movement abilities (such as wall dodging).")
;Object=(Class=Class,MetaClass=Engine.Mutator,Name=UTClassic.MutUseSniper,Description="Replace Lightning Guns with classic Sniper Rifle.")
;Object=(Class=Class,MetaClass=Engine.Mutator,Name=UTClassic.MutUseLightning,Description="Replace Sniper Rifles with Lightning Guns.")
;Object=(Class=Class,MetaClass=Engine.Weapon,Name=UTClassic.ClassicSniperRifle,Description="This high muzzle velocity sniper rifle with a 10X scope is a lethal weapon at any range, especially if you can land a head shot.")
[ClassicSniperAmmo]
ItemName="Sniper Bullets"
[ClassicSniperAmmoPickup]
PickupMessage="You picked up sniper ammo."
[ClassicSniperRifle]
Description="This high muzzle velocity sniper rifle with a 10X scope is a lethal weapon at any range, especially if you can land a head shot."
ItemName="Sniper Rifle"
[ClassicSniperRiflePickup]
PickupMessage="You got the Sniper Rifle."
[DamTypeClassicHeadshot]
DeathString="%k put a bullet in %o's skull."
FemaleSuicide="%o shot herself in the head."
MaleSuicide="%o shot himself in the head."
[DamTypeClassicSniper]
DeathString="%k put a hole in %o"
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
[MutUTClassic]
DJString="Allow Double Jumping"
WDString="Allow Wall Dodging"
DDJString="Allow Dodge Double Jumping"
DJHelp="If enabled, players can double jump at the peak of jumps."
WDHelp="If enabled, players can dodge off walls."
DDJHelp="If enabled, players can double jump at the peak of dodge jumps."